AI Insights · Timothy · July 2022
Top Dog Games on Android in South Africa: Q2 2022 Performance
Discover the performance trends of the top 5 dog games on Android in South Africa during Q2 2022, with insights into their downloads, revenue, and active user metrics.
In Q2 2022, the top 5 dog games on Android in South Africa showed varied performance across downloads, revenue, and active users. Below is a detailed look at how these games fared during the quarter.
Connect Animal from Spearmint Games experienced a dramatic increase in weekly downloads, peaking at approximately 11.2K in the week of June 13. This surge was mirrored by weekly active users, which rose significantly to around 11.8K by the week of June 20. Revenue, although modest, showed a gradual increase towards the end of the quarter, reaching $14 in the final week of June.
Dog Life Simulator by BoomBit Games saw a steady download rate throughout the quarter, with a notable peak of 5.2K downloads in the last week of June. Active users fluctuated but ended on a high note, increasing to approximately 11.6K in the final week. Revenue remained relatively low, with occasional small increases, peaking at $10 in the week of May 23.
Yasa Pets Island from Yasa Pets maintained a consistent download rate early in the quarter, with a peak of 4.5K downloads in late April. Active users mirrored the download trend, peaking at around 5.3K in early May before declining to 1.5K by the end of June. Notably, this game did not generate any revenue during this period.
PAW Patrol Rescue World by Budge Studios showed a steady performance in terms of downloads, peaking at 2.8K in mid-April and again at 2.1K in the last week of June. Active users showed a slight decline early in the quarter but rebounded to approximately 4.7K by the end. Revenue was consistent, with the highest weekly revenue of $184 in the week of June 20.
My Talking Hank: Islands from Outfit7 Limited had a moderate download rate throughout the quarter, peaking at 2.2K in the final week of June. Active users fluctuated, ending the quarter with about 10K users. Revenue remained low, with a peak of $25 in the first week of the quarter.
For more detailed insights into the performance of these games, visit Sensor Tower.